Redshift's Object and Material IDs are what your Puzzle Mattes are built from — and setting them is fiddly. Tag each object by hand and remember to tick the override; open each material's node graph to find the ID on the output node; keep a list in your head of which numbers are taken. RS ID Manager lists every ID in the scene in one dockable panel. Select objects or materials in Cinema 4D, type an ID, press Set. Missing tags are added, clashes are coloured, and the Puzzle Matte AOVs are built from the result.
Great plugin, it's usually a pain to have to dig around for the RS Object tags or in to mats to manage IDs, having them all in one place and being able to create the AOVs is a huge boost. Thanks!
this is so useful to keep puzzlemattes updated and organized, clean and easy.
Exactly the tool I need!
Super clean and easy to use!
The panel follows the Object Manager. Select objects — or their RS tags — and they light up in the list. Type an ID, press Set, and it's written in one undo step. Objects that have no RS Object tag yet are listed under their own heading and get one; tags with the ID override switched off are switched on.
Set on a selection of several objects or materials and the panel asks how you want it. Same ID puts them all in one matte. Unique IDs counts up from the number you typed and skips any ID already in use, so a new batch never merges into an existing matte.
The Material IDs pane lists every Redshift material with an ID — node materials and legacy Xpresso materials alike. Select materials in the Material Manager, or their material tags in the Object Manager, and Set writes the ID straight to the output node. With Select Materials of Active Objects on, selecting an object selects the materials it carries.
Two objects sharing an ID is sometimes the plan and sometimes a mistake. Duplicate IDs are coloured as a group, so you can see which is which at a glance. Sort by ID, or group by layer to see each part of the scene on its own — headers carry the layer colour and a count, and fold away.
Create Puzzlematte AOVs packs every Object and Material ID into Redshift Puzzle Matte AOVs, three IDs to a pass on the red, green and blue channels. Run it again after a change and it updates the AOVs it made, rather than adding a second set.
Your purchase is a zip with a Chroma folder inside.
Already using another Chroma plugin? Install it from Chroma ▸ Chroma Plugin Manager instead. Updates arrive the same way — in the panel when a newer release is out, or in the Plugin Manager.
Cinema 4D 2026 with Redshift 2026, on Windows and macOS.
No. Select the objects and press Set — any object without an RS Object tag gets one, with the ID override switched on.
Yes. Node materials and legacy Xpresso materials are both listed, and the Type column shows which is which.
On an object, it switches the RS tag's ID override off, so the object drops out of the list. On a material it clears the Material ID.
No. It writes Object IDs on RS Object tags and Material IDs on Redshift materials, adds RS Object tags where you ask it to, and creates Puzzle Matte AOVs and the ID AOV List only when you press those buttons. Every change can be undone.
When a newer release is out, an update button appears in the panel; the Chroma Plugin Manager shows it too. Updates are free.
Select, type an ID, press Set. RS ID Manager keeps your Object and Material IDs straight, and builds the Puzzle Mattes from them.